Thursday, August 6, 2015

Ch14 28-29


Chapter 14 Page 28 - http://bit.ly/1guQC4d - Chapter 14 Page 29 - http://bit.ly/1DljXII

Hmm, what's this? A mysterious figure in the fog? I wouldn't worry about it, it's probably nothing.

Here we see the boss door of the garden dungeon. Amusingly the last boss door we saw in the comic was from June 13 2013, a span of just over 2 years. Clearly this comic needs more dungeons! Or more bosses? Nah, just more page updates I think. The concept of a dungeon boss is possibly the most "gamey" thing in the setting of Spellcross. As I was constructing the plot and lore of Spellcross, dungeon bosses quickly became a central idea. The logic went like this: dungeons have infested the land, dungeons are full of monsters, monsters are fed energy from the dungeon core, the dungeon core is protected by a boss monster. Therefore in order for an adventurer to complete their mission and return with the core, they must defeat a dungeon boss.

Thematically this allows a buildup to a climax as the characters struggle under the harsh conditions of battle inside the dungeons. They have to manage their stamina and essence level as they fight, or risk tiring out during the boss fight. They might experience terror at the prospect of encountering such a powerful monster, or the stress might push them to new heights. Imagine if none of this were present and the characters just waltzed into the core room at the end of a dungeon. Boring!

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